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Great Horned Rat (Total War: Warhammer II)
Client:
Year:
University project to create a character mesh from concept art provided. The Great Horned Rat concept for Total War: Warhammer II was chosen as the subject. The character was first sculpted in Zbrush to define the character and create a high detail sculpt and then imported into Maya to create a low poly, game ready version of the character. The character is presented in Unreal Engine, as a video game character and game ready mesh, presentation in a game engine felt like an essential element of effective presentation of the effectiveness of the character mesh.

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