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Self bust, artist Jacob James. Portrait sculpture exploration of technique.

Artist Self Bust

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A self bust created immediately post university. The face was first sculpted in Zbrush to define shape and detail, creating a high poly sculpt for later detail mapping. The Sculpt was exported to Maya for retopology. This project was not intended for a game ready experience, however retopology was conducted as if it were, keeping edge flow and poly counts efficient. Hair was created using Xgen in Maya. The final renders were created in Maya using the Arnold rendering engine as necessitated by the use of Xgen for the hair.

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